While in devil form, you gain the following traits:
- Armor Class. While you are not wearing armor, your AC is 15. If you don Legion Armor, your AC is 15+DEX (max +2).
- Immunities. You are immune to fire and poison damage.
- Resistances. You have resistance to cold damage and bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered.
- Darkvision. You have Darkvision to a range of 120 feet.
- Devil's Sight. Magical darkness doesn't impede the devil's Darkvision.
- Languages. You speak Infernal, and can communicate via telepathy to a range of 120 feet.
- Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
- Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
While in Devil form, you gain the following Actions:
- Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.
- Claw. Melee Weapon Attack. Reach 5 ft., one target. Add your proficiency and STR to the Attack roll. Hit: 1d6+STR piercing damage.
- Tail. Melee Weapon Attack. Reach 5 ft., one target. Add your proficiency and STR to the Attack roll. Hit: 2d6+STR piercing damage.
- Hurl Flame. Ranged Spell Attack: Range 150 ft., one target. Hit: 3d6 fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
CritCleric
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