Prerequisite: Must be at least a level 3 Monk
Having trained in the way of Fluid Weapons, you gain proficiency with fluid weapons (ie. Meteor Hammer, Rope Dart, Chain Whip, Flying Claw, etc.) Fluid Weapons are a Dex based weapon, if a monk can make a DC 18 - proficiency bonus - dex modifier, the user can spin the weapon around themselves increasing the powers, causing the hit dice to go from 1d10 to 1d12.
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