Prerequisite: Requires at least 19th level
You’ve manifested some of the power of an Empyrean, granting you the following benefits:
- Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.
- When you finish a long rest, choose nonmagical bludgeoning, piercing, or slashing damage. You gain resistance to the chosen damage type until you finish your next long rest.
- Your weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- As a bonus action, you can increase your walking speed by 10 feet and give yourself a flying or swimming speed equal to your walking speed until the start of your next turn.
- When you are forced to make a saving throw against a spell or other magical effect, you can use your reaction to give yourself advantage on the saving throw. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- As an action, you can make a melee weapon attack with a weapon you are wielding. On a hit, you deal damage equal to two rolls of the weapon's damage dice and the target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus) or be stunned until the end of your next turn.
- As an action, you can launch a bolt of magical energy at a creature you can see within 120 feet of you. Make a ranged spell attack roll against the creature using your Charisma modifier. On a hit, the target takes 4d6 damage of one of the following types (your choice): acid, cold, fire, force, lightning, radiant, or thunder.
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