Prerequisite: Requires at least 4th level
You have developed traits similar to those possessed by a spider, granting you the following benefits:
- You gain a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
- You ignore movement restrictions caused by webbing.
- When in contact with a web, you know the exact location of any other creature in contact with the same web.
- You can cast the web spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is Dexterity. If you have spell slots of 2nd level or higher, you can cast this spell with them.
- When you hit a creature with a weapon attack and deal piercing damage, you can use your bonus action to force the creature to make a DC 11 Constitution saving throw, taking 2d8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- As an action, you can shoot webbing at a creature. This attack has a short range of 30 feet, a long range of 60 feet, and uses your Dexterity modifier for its attack rolls. Make a ranged weapon attack against a creature within range. On a hit, the target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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