Master Of Mephits Image
Prerequisite: 8th level or higher
 

You have developed traits that give you the power of mephits at your disposal, granting you the following benefits:

Ability Score Improvement. Increase your Dexterity or Constitution by 1, to a maximum of 20.

Speech of the Elements. You gain fluency in Primordial and its dialects: Aquan, Auran, Ignan, and Terran.

Mephit Summoning. As an action, you can summon a dust mephit, ice mephit, magma mephit, mud mephit, smoke mephit, or steam mephit. A summoned mephit appears in an unoccupied space within 60 feet of you, acts as your ally, and can’t summon other mephits. It remains for 1 minute, until you or it dies, or until you dismiss it (no action requires). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Mephit Form. As an action, you can roll a number of d6s equal to your proficiency bonus and gain a number of temporary hit points equal to the total. While you have these temporary hit points, you gain a flying speed equal to your walking speed. When you loose all of these temporary hit points, choose one of the following effects:

  • Each creature within 5 feet of you must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
  • Each creature within 5 feet of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature takes 2d8 slashing or fire damage (your choice), or half as much on a successful one. This damage increases by 1d8 when you reach 11th level (3d8) and 17th level (4d8).
  • Each Medium or smaller creature within 5 feet of you must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be restrained until the end of the creature's next turn.
  • A cloud of smoke fills a 5-foot-radius sphere centered on you. The sphere is heavily obscured for creatures other than you. Wind disperses the cloud, which otherwise lasts for 1 minute.

Once you use this feature, you can't use it again until you finish a short or long rest.

 

Master Of Mephits Image

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