Magmin's Flame Image
Prerequisite: 8th level or higher
 

You have developed traits similar to that of a magmin, granting you the following benefits:

Fire Resistance. You gain resistance to fire damage.

Magmin's Blaze. As a bonus action, you can set yourself ablaze or extinguish your flames. While ablaze, you gain the following benefits:

  • You shed bright light in a 10-foot radius and dim light for an additional 10 feet.
  • When you hit a creature within 5 feet of you with a melee attack, you can use your bonus action to ignite the target. Until an ignited target takes its action to douse the fire, the ignited creature takes 1d6 fire damage at the start of each of its turns.

Blazing Demise. When you are reduced to 0 hit points, each creature of your choice within 10 feet of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes 3d6 fire damage and is ignited, an object in the area also takes 3d6 fire damage and is ignited if it is flammable. On a success, a creature takes half as much damage and isn't ignited. Until a creature takes its action to douse the fire, the ignited creature or object takes 2d6 fire damage at the start of each of its turns (start of your turn for objects). This feature's damage increases when you reach certain levels. At 11th level, the initial damage increases to 4d6 fire damage, and the damage the target takes at the start of its turn increases to 3d6. At 17th level, the initial damage increases to 5d6 fire damage, and the damage the target takes at the start of its turn increases to 4d6.

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Magmin's Flame Image

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