You have developed traits similar to that of a myconid, granting you the following benefits:
Hallucination Spores. As an action, you can release spores at one creature you can see within 5 feet of you. The target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Pacifying Spores. As an action, you can release spores at one creature you can see within 5 feet of you. The target must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success. You can use this feature a number of times equal to your proficiency bonus, and you all regain expended uses when you finish a long rest.
Rapport Spores. As an action, you can release spores in a 30-foot radius around you. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Previous Versions
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2/10/2023 7:18:45 PM
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Coming Soon
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