Curse of Hunger. After a long rest, if you have not quenched your hunger since your last long rest make a DC 16 Wisdom saving throw. On a successful save you stave off your hunger. On a failed save you acquire 1 point of hunger.
Hunger Points
- Disadvantage on ability checks.
- Disadvantage on attack rolls and saving throws.
- Speed is halved.
- Hit Point maximum is halved.
- Your fangs grow to twice their normal size and deal an additional 2d6 piercing damage. You attack the nearest target and attempt to bite them.
Quenching Hunger. Drinking 1 pint of fresh humanoid blood quenches your hunger and removes 1 hunger point. Drinking stale or preserved blood is not as effective, and requires 2 pints to quench your thirst and remove 1 hunger point.
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