Meta - Yes, And... Image

This is a meta feat, meaning it modifies the rules, giving the player options and not the character.


You can take a week off doing mundane, everyday or longer running tasks after which you receive an action point. One action point represents any unspecified action, interaction or situation that happened during your time off and that you can recall later. At any point, if the story goes awry or you have maneuvered yourself into a situation that you cannot mechanically resolve, you may spend one action points to change the current situation itself. You (as the player) describe something that may have happened during the time off and how it affects the current situation, thus changing the course of the story.

Example:

You, as a level 7 character failed multiple stealth roll against a group of 12 CR15 thieves that patrol a local port. As your DM starts to describe what effect your roll has, you interject:

"Yes, and one of the thieves among the pack lost a high-level poker game to me during an all-nighter in the local pub. When he recognizes my face, I signal to him with my hands that he owes me quite a bit of money, whereupon he takes the lead in confronting to me. He is being more keen in letting me go."

Your story should not directly "change" the situation, but should instead be a logical continuation of it, that gives you more mechanical leeway. You can describe any detail of the story, describing objects, what individuals think or roughly how they are going to behave, magical effects or whatever you can imagine. Depending on your description, your DM may require you to roll dice, but should follow your description otherwise. Your DM may change details of your narrative, but may not change the basic idea of your story. If your description is really to far fetched or not working with the story/world, your DM may ask you to come up with another idea. Other than that, your description is up to you.

  • The specific amount of time off you must take to receive one action point can be changed by your DM.
  • At any point in time, your DM can give you action points should you have spend time out of the narrative.
  • The tasks you take during your time off can be anything you want, as long as it takes the required time.
  • The description you take when spending an action point can not redcon anything that has already happened.
  • You may not spend an action point while any character is in combat.
  • You can hold up to 3 action points at a time.
  • Though the action points do not naturally expire, your DM can remove the actions points at any time.
  • You DM can only remove all actions points of all party members at once, leaving an equal playing field.
  • All players should have more or less the same number of action points.

NOTE: This feat is changing the game mechanically, even if just for a few moments in your campaign. It is a good idea to talk to your DM about using this feat even before starting the campaign. This way the DM can adjust his preparations accordingly. If your DM or other players do not feel comfortable with this feat, don't use it. It requires a good and open back and forth between players and DM.

Meta - Yes, And... Image

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