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You have mastered the art of pinpoint accuracy and accurately assessing trajectories.

  • Increase your Dexterity score by 1, to a maximum of 20.
  • As a bonus action, you can toss up to four gold pieces into the air, to any space within 20 feet of you. Immediately following this, you can use your action to make a ranged attack roll against the coin, which has a starting AC of 15. If the attack hits, the projectile ricochets to the nearest hostile creature, ignoring half and three-quarters cover and dealing the normal damage, +2. If you throw multiple coins, make as many attack rolls as you have coins. The AC increase by 2 for each extra coin, but so does the extra damage. If you miss any of the attacks, the coins and attack are wasted. If you throw four coins and hit each one, the attack is an automatic critical hit. The coins are lost after taking this action.

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.

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