Gift Of The Androsphinx Image
Prerequisite: 12th level or higher and the Gift of the Gynosphinx Feat
 

You’ve manifested some of the power of androsphinxes, granting you the following benefits:

Ability Score Increase. Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.

Psychic Resistance. You gain resistance to psychic damage.

Sphinx Form. As a bonus action, you can transform, for 1 minute. When you transform you grow claws and sprout wings. While in this form you gain the following benefits:

  • You gain a flying speed equal to your walking speed.
  • You gain immunity to psychic damage.
  • Your claws count as a weapon, which you can make attacks with if your hand is empty. You use your Strength modifier for attack and damage rolls made with them, and they deal 1d10 slashing damage on a hit.
  • If you make a claw attack as part of the Attack action on your turn, you can make an additional claw attack as part of the same action.
  • As an action, you can emit a magical roar. You can take this action three times while in this form, and the roars effect is different each time, as detailed below:
    • First Roar. Each creature within 60 feet of you, that can hear you, must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or be frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Second Roar. Each creature within 60 feet of you, that can hear you, must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or be frightened of you and deafened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    • Third Roar. Each creature within 60 feet of you, that can hear you, must succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failed save, a creature takes 4d10 thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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Gift Of The Androsphinx Image

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