You learn two cantrips of your choice from the Artificer's spell list.
- In addition, choose one 1st-level spell from the Artificer's spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
- Intelligence is your spellcasting ability for these spells.
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Increase your Intelligence by 1, to a maximum of 20.
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After being in continuous contact with a magical item for a short rest, you can determine who is attuned to it. You can then sever that attunement, if you wish.
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Posted Jul 19, 2020This seems too powerful; no other Magic Initiate feat boosts an ability, let alone grants an additional feature (detecting and severing attunement). To make this balanced I'd say there are a few options:
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Posted May 19, 2024In addition the balance questions raised by Haravikk, it also does not appear to allow all of the Artificer 1st Level spells as it says in the description.
As far as I can tell the following spells are 1st level and on the Artificer list but can not be selected by this Feat.