Requirement: Must have proficiency in martial weapons, must use a Finesse weapon. Minimum Dex modifier of 14
You markedly engage an opponent using the bonus action on your turn. During this time, your marked opponent will be focused specifically on you. Following action, before the opponents next turn, make an attack before an opponent attacks using your Dexterity modifier added to your roll, against the opponents passive perception. If the enemy fails, they miss their attack, lose concentration. Disrupting the charged attacks may redirect them, or cause them to fail and need to be recharged, and spells that misfire are lost. If Enemy beats your throw the feint fails.
On the next turn, the player can either make a disengage without prompting an attack of opportunity, attempt to disarm, attempt to grapple, attack a different target within range or take an attack of opportunity on the target with advantage to hit.
A Feint can only be done using Finesse weapons, unless otherwise approved by the dm.
Masterful Feints can only be used on creatures that can be subdued mentally. Feints can only be used once per enemy, and must be executed at the start of a turn, relinquishing any extra attacks in the process.
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