Might Of The Balor Image
Prerequisite: 16th level or higher and the Gift of the Demon feat
 

You’ve manifested some of the power of a balor, granting you the following benefits:

Ability Score Improvement. Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.

Death Throes. When you are reduced to 0 hit points, each creature within 20 feet of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature takes 10d6 fire damage, or half as much on a successful one.

Fire Aura. As a bonus action, you can deal 1d6 fire damage to each creature within 5 feet of you.

Rebuking Fire. When a creature touches you or hits you with a melee attack while within 5 feet of you, you can use your reaction to deal 2d6 fire damage to the creature.

Magic Weapons. When you make an attack with a sword or whip, it counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Balor's Sword. Once per turn, when you hit a creature with a melee weapon attack made with a sword, you can deal an additional 1d6 lighting damage to the target, and the attack counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Balor's Whip. Once per turn, when you hit a creature with a melee weapon attack made with a whip, you can deal an additional 1d6 fire damage and you can force the creature to succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be pulled up to 5 feet closer to you. 

Might Of The Balor Image

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