You have tinkered with your very nature, building a cannon into your shell and gaining the following benefits:
- Increase your STR, CON, or INT score by 1, to a maximum of 20.
- You gain proficiency with Tinker's Tools if you don't already have them.
- You gain an additional bonus action which you can only use while benefiting from your Shell Defense. As a bonus action, you can activate your cannon from the inside, blasting your choice of water (Bludgeoning) or energy (Force) in a 30ft cone. Each creature in the cone must make a DEX saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability you increased with this feat). On a failure, a creature takes damage of the type associated with your blast choice. The damage equals 3 x your proficiency bonus. On a success, a creature takes half as much damage. Once you use this bonus action, you can't do so again until you finish a short or long rest.
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