You’ve manifested some of the power of a horned devil, granting you the following benefits:
Ability Score Improvement. Increase your Strength or Constitution by 1, to a maximum or 20.
Devil's Sight. You gain darkvision out to a range of 120 feet, magical darkness doesn't impede this darkvision.
Infernal Wings. As a bonus action, you can sprout large wings from your back. They last until you dismiss them as a bonus action. While you have these wings you gain a flying speed equal to your walking speed.
You can’t manifest these wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate these wings might be destroyed when you manifest them.
Infernal Wound. When you hit a creature that isn't a construct or undead with a melee weapon attack that deals piercing damage, you can use your bonus action to force the target to succeed on a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or lose 1d6 hit points at the start of each of its turns due to an infernal wound, if the creature already has an infernal wound the damage it takes at the start of its turn increases by 1d6. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Malebranche's Flame. When you take the Attack action on your turn, in place of one of your attacks you can hurl flame at one creature you can see within 150 feet of you. Make a ranged spell attack against the target (using your Charisma modifier). On a hit, the creature takes 4d6 fire damage.
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Posted Feb 14, 2023FYI The Gift of the Devil feat (one of the prerequisites) is one of my other homebrew feats.