You have developed traits similar to that of a boggle, granting you the following benefits:
Climber. You gain a climbing speed equal to your walking speed.
Boggle Oil. As a bonus action, you can excrete nonflammable oil from you, giving yourself one of the following benefits of your choice until you use this bonus action again:
Slippery Oil. While coated in slippery oil, you gain advantage on Dexterity (Acrobatics) checks made to escape bonds and end grapples. In addition, without squeezing, you can move through and stop in a space large enough for a creature one size smaller than you.
Sticky Oil. While coated in sticky oil, you gain advantage on Strength (Athletics) checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. In addition, you can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Dimensional Rift. As a bonus action, you can create an invisible and immobile rift within an opening or frame you can see within 5 feet of you, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of you that you can see or specify by distance and direction (such as "30 feet straight up"). While next to the rift, you can see through it and are considered to be next to the destination as well, and anything you put through the rift (including a portion of your body) emerges at the destination. Only you can use the rift, and it lasts until the end of your next turn.
Oil Puddle. As an action, you create a puddle of oil that is either slippery or sticky (your choice). The puddle is 1 inch deep and covers the ground in your space. The puddle is difficult terrain for creatures except you and boggles and lasts for 1 hour.
If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or fall prone.
If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be restrained. On its turn, a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful Strength check (DC 8 + your proficiency bonus + your Constitution modifier).
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