Cave Fisher's Prowess Image
Prerequisite: 4th level or higher and Strength 10 or higher
 

You have developed traits similar to those of a cave fisher, granting you the following benefits:

Spider Climb. You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Adhesive Filament. As a bonus action, you can extend a sticky filament up to 30 feet, and the filament adheres to anything that touches it. A creature adhered to the filament is grappled by you (escape DC 8 + your proficiency bonus + your Strength modifier), and ability checks made to escape this grapple have disadvantage. The filament can be attacked (AC 15; 5 hit points; immunity to poison and psychic damage), but a weapon that fails to sever it becomes stuck to it, requiring an action and a successful Strength check (DC 8 + your proficiency bonus + your Strength modifier) to pull free.

Retract Filament. As an action, you can force one Large or smaller creature grappled by your Adhesive Filament to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, the target is pulled into an unoccupied space within 5 feet of you, and you can make one melee attack against it. Any other creature that was attached to the filament is released. Until the grapple ends on the target, you can’t use your Adhesive Filament feature.

Cave Fisher's Prowess Image

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