Flail Snail's Gift Image
Prerequisite: 8th level or higher
 

You have developed traits similar to those of a flail snail, granting you the following benefits:

Ability Score Improvement. Increase your Strength or Constitution by 1, to a maximum of 20.

Antimagic Shell. When you are targeted by a spell that requires an attack roll or that forces you to make a saving throw, you can use your reaction to cause a shimmering shell of magical force to appear, surrounding you until the start of your next turn. Until the start of your next turn you have advantage on saving throws against spells, and any creature making a spell attack against you has disadvantage on the attack roll, including on the triggering spell. While surrounded by the shell, you have a +4 bonus to AC and if you succeed on a saving throw against a spell or a spell attack misses you roll a d6 and an additional effect might occur:

1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only you, it has no effect on you and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.

3–4. No additional effect.

5–6. The shimmering shell of magical force that surrounds you converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of you must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier), taking 1d6 force damage per level of the spell on a failed save, or half as much damage on a successful one.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Scintillating Shell. As an action, you can activate your Antimagic Shell feature (without expending a usage) which lasts until the end of your next turn and emits dazzling, colored light. During this time, the shimmering shell of magical force that surrounds you sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see you have disadvantage on attack rolls against you. In addition, any creature within the bright light and able to see you when this power is activated must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be stunned until the light ends. Once you use this feature, you can't use it again until you finish a short or long rest.

Flail Snail's Gift Image

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