Hollow Ones are indistinguishable from living creatures, save for the faint stench of necromancy that lingers about them. The transition from life to becoming a Hollow One affects different people to different degrees. Some let their anger and regret consume them. Others use their second chance to become a brighter force in the world. However, all Hollow Ones are marked by their new existence: feelings of unease, dread or sadness cling to them like tattered rags of their past life.
Ageless. You don’t age, and effects that would cause you to age don’t work on you.
Cling to Life. When you make a death saving throw and roll 16 or higher, you regain 1 hit point.
Revenance. You retain your creature type, yet you register as undead to spells and other effects that detect the presence of the undead creature type.
Unsettling Presence. As an action, you can unsettle a creature you can see within 15 feet of you. The target has disadvantage on the next saving throw it makes within the next minute. Constructs, undead, and creatures that can’t be frightened are immune to this feature. Once you use this feature, you can’t use it again until you finish a long rest.
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