Moonlight Aura - Lunae Vinctus has grown with you, allowing the power of the moon to flow. This energy, though natural to you, sears and exposes those unwise to its strength. You now gain a 30ft radius aura from Lunae Vinctus that sheds bright light, dim light or darkness within (bright light for Full Moon, darkness for New Moon, dim light for Waxing/Waning Moon). If a creature starts their turn there with half or less of their maximum wisdom score remaining, they have their speed reduced to 0 and can only use either their action or bonus action on their turn, the effects of the moon taking over. Additionally, You become aware of any creature's exact location, visible or not, within this aura and you may use your legendary action granted by your Boon of Unstoppable Might to instead teleport to that creature.
Moonlight Cycle - The moon cycle is one of change, becoming more apparent and imposing by each one, and fuelling your power. At the beginning of initiative, Lunae Vinctus holds a new moon within its chains. For every round that passes, the moon slowly fills to become a full moon where your maximum power lays (stops at round 8), with the effects resetting once the initiative has ended. Each round, including the first, your Moonlight Aura's radius increases by 30ft and the amount of Moon Shards you give when you hit a creature with a critical hit increases by one, if they are also within your Moonlight Aura. You also regain all expended use of one ability that recharges on a short rest.
Any area that is night (must be outside, nothing above you like a roof or ceiling), you may treat it as if its your Moonlight Aura. If you spend one hour in this area, you may decide to designate the area as a part of your domain and the effect remains indefinitely. If initiative is started in this area, the Moonlight Cycle instead starts fully filled - as if 8 rounds have passed.
Moon's Awakening - Your body changes due to moon's influence, altering your body to accommodate. Lunae Vinctus is unaffected by areas of antimagic or similar abilities and can't be destroyed, remaining on your person as long as you are attuned to it. You may summon Lunae Vinctus to an unoccupied space within 5ft of you as an action, passing through planes, realms, or any other barrier (physical or not). Your creature type changes to Celestial and Moon Shards are no longer maxed at 8 for a creature and now immediately reduce the creature's wisdom score by two for each Moon Shard instead. You also gain another mode for Lunae Vinctus to be in, called Waxing/Waning. Waxing/Waning changes all damage you deal into magical slashing damage. You gain additional benefits depending on whether Lunae Vinctus is in New Moon, Full Moon or Waxing/Waning Moon:
New Moon - A creature who enters your Moonlight Aura or starts their turn there must make a wisdom saving throw against your save DC or become Frightened and must immediately use their reaction, if available, to move as far as its speed allows away from you (the creature doesn’t move into obviously dangerous ground, such as a fire or a pit). A frightened creature can make the save at the end of each of its turn, ending it on a success. When you make an attack roll against a frightened creature with Moonbreak Edge, you can reroll one of the dice once. If your attack against a frightened creature is a critical hit, the creature becomes Stunned until the start of your next turn as fear overwhelms them. Your necrotic damage ignores resistances which can't be bypassed, negated, or ignored. If a creature is immune to necrotic damage you instead deal Moon damage to that creature. You are always under the effects of Lonesome Rhapsody and can't benefit from Joyous Harmony.
The New Moon, inciting fear upon those who undermine it, being the subject of new beginnings and ends.
Full Moon - A creature who enters your Moonlight Aura or starts their turn there must make a wisdom saving throw against your save DC or take your radiant damage equal to ten times your fighter level and have their speed reduced by half (rounded to the nearest 5ft, minimum 5ft), then each creature of your choice within your Moonlight Aura heals for that amount and may remove one condition effecting them. A creature who takes this damage becomes marked by a full moon. As a free action you may activate the mark and the creature becomes vulnerable to radiant damage, losing all other defences and becomes Blinded for that turn and the mark disappears. Your radiant damage ignores resistances which can't be bypassed, negated, or ignored. If a creature is immune to radiant damage you instead deal Moon damage to that creature. You are always under the effects of Joyous Harmony and can't benefit from Lonesome Rhapsody. You may choose and/or change the allies that are affected as a free action once on each of your turns.
The Full Moon, cleansing and healing those who stand with it, being a beacon for those to follow and shine within.
Waxing/Waning Moon - Creatures of your choice within your Moonlight Aura can benefit from your Moon Song and the ability also grants a bonus to saving throws equal to the bonus to your armour class, creature's within your Moonlight Aura of your choice can also be considered to be within 5ft of you (your choice) for the purpose of attacks, abilities and effects. Abilities that cost Sensus Charges now cost half as much (rounded down) and effects from Lunae Vinctus (including from activated abilities) have their duration, range and effects doubled. As an action, you may grant any number of creatures within your Moonlight Aura the ability to deal Moon damage instead of their usual damage type, the ability lasting until they leave the aura or you choose to end it as an action. Your magical slashing damage ignores resistances which can't be bypassed, negated, or ignored. If a creature is immune to magical slashing damage you instead deal Moon damage to that creature. You are always under the effects of Bladed Repulsion and may change any number of allies or enemies as free action once per turn.
The Waxing and Waning Moon is important to the full cycle, being of upmost important to protect and sustain.
Lair Actions - On initiative count 20 (losing initiative ties), you can take a lair action to cause one of the following magical effects within any of your Moonlight Auras or Domains;
Moonful Barrier - You grant a number of creatures up to your proficiency bonus temporary hit points equal to your fighter level times ten.
Restoration - A creature (other than yourself) gains the benefits of a short rest, including unspent hit dice.
Searing Moonlight - Any number of creatures up to your proficiency bonus must make a constitution saving throw against your save DC or take 20d10 radiant damage or half as much on a success and subtract the damage rolled divided by 10 (rounded down) from their next constitution saving throw you force them to make.
Moonlight Exposure - A creature of your choice must make a constitution saving throw against your save DC or gain enough Moon Shards to have their current wisdom score reduced by half of their maximum.
Legendary Resistance (3/Day) - If you fail a saving throw, you can choose to succeed instead.
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