You have developed traits similar to those of a korred, granting you the following benefits:
Ability Score Improvement. Increase your Strength or Constitution by 1, to a maximum of 20.
Stone Sense. You gain tremorsense out to a range of 120 feet.
Stone Camouflage. You have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Korred's Resilience. While you are not wearing armor, you have an AC of 10 + your Dexterity modifier + your Constitution modifier.
Command Rope. As a bonus action, you can command a rope within 30 feet of you to move up to 20 feet and entangle a Large or smaller creature that you can see. The target must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or become grappled by the rope (escape DC 8 + your proficiency bonus + your Wisdom modifier). Until this grapple ends, the target is restrained. You can use a bonus action to release the target, which is also freed if you die or become incapacitated.
A rope controlled by you has an AC of 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
Stone's Strength. While on the ground, you can use your bonus action to cause the next weapon attack you make to deal extra damage. The next time you hit a creature with a weapon attack, while on the ground, roll two additional weapon damage dice when determining the damage the attack deals.
Previous Versions
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2/17/2023 6:16:40 PM
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Coming Soon
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