Sea Spawn's Gift Image

You have developed traits similar to those of a sea spawn, granting you the following benefits:

Sea Spawn's Defense. You have a base AC of 12 + your Dexterity modifier, while you aren't wearing armor.

Aquatic Adaptation. You gain a swimming speed equal to your walking speed, and you can hold your breath for up to 1 hour.

Piscine Anatomy. As a bonus action, you can manifest a natural weapon for 1 minute. It counts as a simple melee weapon for you, and you use your Strength modifier for attack rolls made with it. You choose the weapon's form each time you transform:

    Poison Quills. You grow venomous quills. They deal 1d6 poison damage on a hit. When you deal damage to a creature with these quills, you can force the target to make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target is poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
    Tentacle. You sprout a tentacle, which deals 1d6 + your Strength modifier bludgeoning damage on a hit and has the reach property. If you hit a Medium or smaller creature with this attack, the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, you can't make an attack with this tentacle against another target.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Sea Spawn's Gift Image

Comments

Posts Quoted:
Reply
Clear All Quotes