Slithering Tracker's Prowess Image
Prerequisite: 10th level or higher
 

You have developed traits similar to those of a slithering tracker, granting you the following benefits:

Slithering Tracker's Mobility. You gain a climbing and swimming speed equal to your walking speed.

Spider Climb. You can can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Slithering Tracker's Sense. You gain blindsight out to a range of 120 feet.

Keen Tracker. You have advantage on Wisdom checks made to track a creature.

Liquid Form. As a bonus action, you can transform into a puddle of liquid until you use a bonus action to revert to your normal form. Anything you are wearing or carrying transforms with you. While in this form, you can't take the Attack action, you can't speak, you can't cast spells that have verbal or somatic components, and you can't interact with anything that would require hands. While in this form, you gain the following benefits:

  • While you remain motionless you are indistinguishable from a puddle, unless the observer's passive Intelligence (Investigation) is equal to or greater than your passive Dexterity (Stealth).
  • You can enter a creature's space and stop there.
  • You can move through a space as narrow as 1 inch wide without squeezing.
  • You have advantage on Dexterity (Stealth) checks made to hide while underwater.
  • While underwater, you can take the Hide action as a bonus action.

Slithering Tracker's Resilience. When you finish a long rest, you can choose to give yourself vulnerability to cold and fire damage for 24 hours. In exchange, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage for 24 hours.

Ambusher. In the first round of combat, you have advantage on attack rolls made against creatures that are surprised.

Life Leech. A creature grappled by you takes 1d10 necrotic damage at the start of its turn.

Damage Transfer. When you take damage that isn't psychic damage, while grappling a creature, you can use your reaction to take half as much damage, and the creature you are grappling takes the same amount of damage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short or long rest.

Slithering Tracker's Prowess Image

Comments

Posts Quoted:
Reply
Clear All Quotes