Vegepygmy's Prowess Image
Prerequisite: 8th level or higher
 

You have developed traits similar to those of a vegepygmy, granting you the following benefits:

Vegepygmy's Resilience. You gain resistance to lightning damage.
    In addition, when you take piercing damage, you can use your reaction to give yourself resistance to piercing damage until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Plant Camouflage. You have advantage on Dexterity (Stealth) checks you make in any terrain with ample obscuring plant life.

Regeneration. At the start of each of your turns, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). If you take cold, fire, or necrotic damage, you can't use this feature at the start of your next turn.

Spores. As an action, you can release a cloud of spores causing a 15-foot-radius cloud of toxic spores to extend out from you. The spores spread around corners. Each creature in that area that isn’t a plant must succeed on a DC 12 Constitution saving throw or be poisoned. While poisoned in this way, a creature takes 2d8 poison damage at the start of each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you can't use it again until you finish a long rest.

Vegepygmy's Prowess Image

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