Your patron gives you an astral rose which sits in the center of your chest. You may call upon the rose a number of times equal to your CHA modifier+1. Doing so causes your chest to be enshrouded in roses and thorns, with different colors for different effects. Once you call upon the rose, it does not go away unless you dispel it or go unconscious. There are three actions associated with the rose: summoning it, changing the color, and gifting it; each takes a bonus action, with one exception.
Summoning the Rose: As a bonus action you may call upon the rose, granting you benefits dependent on the color you call upon. Every rose gives you a +1 to AC as a baseline, although some grant higher benefits. Any bonuses to attacks count for both melee and spell attacks.
Red: You heal d8 hit points at the end of each of your turns.
Orange: Each attack you make deals an additional d6 of fire damage.
Yellow: Your radiant damage is doubled.
Green: You are wrapped in thorns and gain +2 to your AC. When you are damaged the attacker takes d6 piercing damage.
Blue: You have advantage against being charmed or frightened. If you end up charmed or frightened, you may spend an action to stop and smell the roses, ending the effect.
Purple: You gain the ability to bend and expand your spells. When casting a spell you can choose to either have an area of effect spell avoid up to four individuals of your choice, or add 20 ft to the range of your spell.
White: You gain advantage on death saving throws.
Black: At the end of your turn, creatures of your choice within ten feet of you must make a Constitution saving throw or take d6 necrotic damage. You heal for half the amount of damage dealt at the end of your turn.
Changing the Color: As a bonus action you may change the color of the rose.
Gifting the Rose: As a bonus action you may give your rose to someone else within 60 ft of you. If you would like to change the color of the rose before gifting it, this becomes an action.
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