You've mastered the use of whips, ropes, and lassos. You gain the following benefits:
- You gain proficiency with whips if you aren't already proficient with them, and they gain the light property for you.
- You can use a whip, rope, or lasso you are holding to attempt to grapple one target within 10 feet of you. If successful, you can immediately use a bonus action to force a creature to make a Dexterity saving throw against a DC equal to 8 + your Dexterity modifier + your proficiency bonus. On a failed save you cause one of the following effects:
- Disarm. One object worn or held by the target either drops to the ground within 5 feet of them, or you may choose to pull the object to an empty hand.
- Trip. You knock the target prone. The target has advantage on the save if it has more than two legs.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/4/2023 10:54:45 PM
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20
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10
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v.01
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Coming Soon
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