You have developed traits similar to those of a cadaver collector, granting you the following benefits:
Ability Score Improvement. Increase your Strength or Constitution by 1, to a maximum of 20.
Construct's Resilience. You gain immunity to poison damage, the poisoned condition, and resistance to necrotic damage.
Magic Resistance. When you are forced to make a saving throw against a spell or other magical effect, you can use your reaction to give yourself advantage on the saving throw. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Death Strikes. When you hit a creature with an unarmed strike, you can use your bonus action to deal an extra 1d10 necrotic damage.
Summon Specter. As an action, you can call up the spirit of a creature you have slain. Choose a corpse of a creature you have slain within 10 feet of you. Provided it has been dead for no longer than 10 days and you haven't used this feature on its corpse before, its spirit rises from its corpse as a specter (without Sunlight Sensitivity). In combat, the specter shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it attacks the nearest hostile creature. If you have multiple specters summoned, they all obey the same command. The specter remains until it drops to 0 hit points or until you finish your next short or long rest. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
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