EPIC INVOCATION
When you take 25 or more damage in a single instance from an enemy creature, you can choose to manifest a single magical orb of your own blood. This blood orb moves with you and follows wherever you go. As a bonus action, you can expend one or more of these orbs to gain the benefits of a single effect according to the number of orbs expended. You can have up to three blood orbs at a time, and any unexpended blood orbs fade into nothingness when you begin a short or long rest. Using one or more blood orbs grants the following benefits.
1 Orb. You regain 3d8 hit points.
2 Orbs. You recover an expended warlock spell slot.
3 Orbs. The next time you roll damage dice this turn, you roll six additional damage dice of the attack's damage type.
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