You master grappling and leverage to pin and fling your foes. Your ability of fighting unarmed has increased recently. Taking on subduing and neutralising hostiles by pinning and grappling. You have been able to incorporate a damaging blow in the process of your grapple. Although you aren’t proficient to the point to continually do this.
When you make an unarmed attack. Instead of using an attack to grapple. Once per turn you can make an unarmed attack and grapple action in the same attack. With this you have also learnt a new maneuver.
Martial Toss
Active Ability (Attack)
When you take the Attack action on your turn, you can replace one of your attacks with attempting to hurl a creature your size or smaller. The target must make a Strength saving
throw. An object or creature you are grappling automatically fails. If you successfully lift them, you can throw them 20 feet. The range is increased by 10 feet for each size smaller than
you the target is. The creature's movement ends early if it collides with another creature or obstacle. The thrown creature and anything it collides with takes 2d6 + your Strength modifier,
and the thrown target falls prone. The number of d6 increases by one when your proficiency bonus increases (with the total number of d6 equaling your proficiency bonus).
A creature can choose to fail their save against this ability. You can throw a willing creature more carefully, dealing no damage to them unless they collide with something during
their flight. This feature can only be used as many times as your proficency bonus, you cannot use it again until you complete a short or long rest.
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