You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
- When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
- Allies do not provoke opportunity attacks from creatures you have hit with a ranged weapon attack against within the last turn even if they do not take the Disengage action before leaving that creature's reach.
- Once per turn when a creature within your minimum attack range moves into melee attack range against an ally other than you (and that ally doesn't have the Overwatch or Sentinel feats), and you can see both the attacking creature and ally, you can use your reaction to make a ranged opportunity attack against the attacking creature. That creature has disadvantage on it's next attack.
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