You are someone who just happens to know a lot of healing practices and knowledge of medicine when you are always being injured, allowing you to tend your or your allies' wounds quickly and letting anyone keep going on a fight. You gain the following features and actions:
- When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
- You gain proficiency in Medicine.
- You can administer your common Potion of Healing to a creature that is conscious as a bonus action.
- Patching Up: As a bonus action. you can spend one use of a healer's kit to tend to a creature and add a 1d6+4 temporary health points. You can use this action when the creature is injured only and could be use only once again after the temporary hit points is gone. Cannot be used outside of combat.
- Extensive Care: As an action. you can spend two uses of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/11/2023 1:51:17 PM
|
7
|
0
|
4.7
|
Coming Soon
|
|
|
2/20/2023 7:00:54 AM
|
5
|
0
|
5
|
Coming Soon
|
|
|
2/22/2023 12:09:56 PM
|
5
|
0
|
6.1
|
Coming Soon
|
|
|
2/22/2023 12:56:10 PM
|
7
|
0
|
--
|
Coming Soon
|
Comments