Once per day you're able to protect an ally or yourself from being hit, by warping time and space by just a tiny bit.
If you can see an enemy creature going in for a hit against an ally of yours, you can use Temporal Warp as a reaction.
The creature being warped will appear at the position, it was situated 2 rounds before the spell has been casted. It'll have to make a intelligence saving throw, to see if it can process the temporal warp itself. If it fails, the creature will warp but take 2d4 psychic damage.
The save is 6 + the user's intelligence modifier.
On the 6 level, the user can use this feat once a day.
On the 8th level, the user can use this feat twice a day, but with the save being 8 + the user's intelligence modifier.
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