You have a gentle soul, allowing you to form a connection with others. People tend to take you at your word, and trust you to tend their wounds. You gain the following benefits:
- You gain proficiency in Insight, Medicine, Perception, Persuasion, and one other skill of your choice.
- When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
- As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest
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