You, through a freak accident, have become infected by contaminated blood that turned you into a Sylvanian-typed creature based on some beast the player chooses.
- You learn two Morph options of your choice from the Sylvanian Powers list. You can use only one Morph option at a time unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Morph options with another. You may dismiss any morph you use as a free action.
- You gain 2 DNA points to spend on Morphs (these points are added to any DNA points you have from another source but can be used only on Morphs). You regain all spent DNA points when you finish a long rest. You gain 1 more DNA point and 1 more morph option for every four levels you have in any class.
- As an action, you can completely switch between bestial and humanoid forms.
Sylvanian Powers List:
- Feline Eyes: As a bonus action, You may spend 1 DNA Point to alter your eyes to have long pupils and green irises, and gain darkvision out to 120ft for 1 hour. You CAN use this morph power with one other morph power.
- Avian Eyes: As a bonus action, You may spend 1 DNA Point to alter your eyes to have small pupils, light blue and pink irises, and gain advantage on Wisdom(Perception) rolls that involve sight for 10 minutes. You CAN use this morph power with one other morph power.
- Serpent Eyes(Ranger Only): As an action, You may spend 2 DNA Points to alter your eyes to have long pupils and red irises. You also gain advantage on Wisdom(Survival) rolls that can involve sight, advantage on Intelligence(Investigation) rolls that can involve sight, and darkvision out to 120ft for 5 minutes.
- Avian Arms: As an action, You may spend 1 DNA Point to grow a pair of wings out of your arms and gain a flying speed equal to your walking speed for 10 minutes. You may not equip anything in your hands or do anything that requires hands while this morph is active.
- Simian Climbing: As a bonus action, You may spend 1 DNA Point to alter your hands and feet you be more monkey-like and gain a climbing speed equal to your walking speed for 10 minutes. You CAN use this morph power with one other morph power.
- Phylum Gills: As a bonus action, You may spend 1 DNA Point to alter your neck area and lungs to gain a pair of gills and be able to breathe in water for 1 hour. You CAN use this morph power with one other morph power.
- Delph Fins: As a bonus action, You may spend 1 DNA Point to grow fins on your feet and hands that give you a swimming speed equal to your walking speed for 10 minutes.
- Chamael Skin: As a bonus action, You may spend 2 DNA points to alter your skin so that it can change its color to fit your surroundings for 5 minutes. you can hide as a bonus action and gain +8 to Dexterity(Stealth) rolls while this morph is active.
- Avian Wings(Druid only): As an action, You may spend 3 DNA Points to grow a pair of wings out of your back and gain a flying speed equal to your walking speed +10ft for 1 minute.
- Feline Legs: As an action, You may spend 2 DNA Points to alter your legs to look like the legs of a large cat beast and double your base walking speed (this does not stack with any feature that gives a climbing/swimming/flying speed) for 1 minute.
- Avian Talons: As a bonus action, You may spend 1 DNA Point to alter both of your feet into a set of bird-like talons and gain advantage on grapple rolls that use your talons for 5 minutes. You CAN use this morph power with one other morph power.
- Lupus Nose: As a bonus action, You may spend 1 DNA Point to grow a nose and muzzle similar to a wolf or canine beast, gain advantage on Wisdom(Perception) rolls to do with smelling, and gain advantage on Intelligence(Investigation) rolls to do with smelling for 10 minutes.
- Dasyp Scales: As a bonus action, You may spend 2 DNA Points to grow hard scales over your skin and gain +2AC for 1 minute. You CAN use this morph power with one other morph power.
- Ursa Claws: As a bonus action, You may spend 2 DNA Points to grow a set of long claws that act as natural weapons that you are proficient with each with 2D6+Str to hit for 1 minute.
- Simian Arms: As a bonus action, You may spend 1 DNA point to grow a set of strong ape-like arms and gain advantage on Strength(Athletics) rolls for 1 minute.
- Simian Strength(Barbarian Only): As a part of your rage, you may spend 3 DNA points to alter your entire upper body to have muscles as strong as a giant ape, giving you +4 to your Str stat and advantage on any Strength(Athletics) roll to grapple a target or break free from a grapple for 1 minute.
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