Apprentice Alchemist Image

 

You learn to brew alchemical elixirs, but can't control what exactly it does. You gain the following benefit:

  • You gain proficiency in Alchemist's Supplies
  • Whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table below for the elixir’s effect, which is triggered when someone drinks the elixir (you know which effect it has, but can't choose). As an action, a creature can drink the elixir or administer it to an incapacitated creature. Any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.

Experimental Elixir

d6 Effect

1

Healing. The drinker regains a number of hit points equal to 2d4 + your Intelligence modifier.

2

Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour.

3

Resilience. The drinker gains a +1 bonus to AC for 1 hour.

4

Boldness. The drinker can roll a d4 and add the number rolled to every attack roll and saving throw they make for the next hour.

5

Flight. The drinker gains a flying speed of 10 feet for 1 hour.

6

Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 1 hour.

Apprentice Alchemist Image

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