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When the dream begins, you are in a place of mystic blue haze surrounded by nothing. You turn to see a cloaked figure. When you try to speak, the floor around you cracks open to show a pool of lava. You fall. But moments before you hit... you wake up. Panicked.

You are unnaturally prone to night-terrors whenever you try to sleep. This grants you advantage on saving throws against the frightened status effect during combat.

However, each time you take a long rest, you must roll a saving throw designated by the GM. If you fail the saving throw, your long rest is interrupted as you awaken in fear, and any benefits normally granted by a long rest are rendered void.

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