Prerequisite: The ability to cast at least one spell.
You have gained enough of an understanding of the magic you wield to alter your spells in a limited way.
* You learn one Metamagic option of your choice from among those availiable to the Sorcerer class.
* If you already have sorcery points, you gain three more; otherwise, you have three sorcery points. These points are used to fuel your metamagic. These points are expended when you use them. You regain your expended sorcery points when you finish a long rest.
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Posted Dec 26, 2018I'm mostly just commenting on these like the rest of my nonsense because why not.
This one's pretty self-explanatory; basically just a clone of the Martial Adept feat but for Metamagic. Main difference is Martial Adept gives you a bit more variety at the cost of power; two maneuver options but only one worse superiority die. This loses variety because there are less Metamagic options anyways and you need at least 3 points for the highest cost one. I did consider leaving it at only 2 sorcery points if 3 was too much but only because using a 1 cost Metamagic 3 times seemed almost too much in comparison to Martial Adept.
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Posted Jun 7, 2019So Seristal57 went ahead and made a copy of my feat here that can actually track which option you chose and your remaining uses. I'd say you should just add theirs if you would like to track it like that.