Prerequisite: Requires Intelligence of 12, Requires 2 levels in Artificer
You are able to harness the bodies natural healing ability and use it when you see fit.
- Once per day, you are able to extract your proficiency bonus + intelligence modifier hit die from yourself or allies.
- These charger cost 25g to produce, and if not used by the next day, will be waisted.
- You can use an Action to fire this charge from a crossbow, bow, or gun that you have proficiency in. You can also use an action to have your familiar or Steel Defender use these charges, they must have had been loaded upon then previously.
- These charges heal 1D6 + intelligence modifier damage to the target. At higher levels, the ammount healed goes up (5th, 2D6 + intelligence modifier, 9th, 3D6 + intelligence modifier, 13th, 4D6 + intelligence modifier, 17th, 5D6 + intelligence modifier, and 20th 6D6 + intelligence modifier.)
THIS IS UNOFFICIAL MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated. To use this content, toggle the Critical Role content on in the character builder.
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