Prerequisite: Every player except for you has a partner feat.
Just because you're alone doesn't mean you're lonely. You gain the following benefits:
Steady Mind
When you start your turn, you can choose to end one effect causing you to be charmed or frightened (no action required). Once you use this ability you can't use it again until you finish a short or long rest.
Unyielding Resolve
When you miss with an attack roll, or you fail an ability check or saving throw, you can reroll the d20 and must use the new roll. Once you use this feature you can't use it again until you finish a short or long rest.
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