Great Weapon Leap Image
Prerequisite: Requires Great Weapon Master
 

A master of war and athletic prowess, once per turn while wielding a great weapon, you may roll an Acrobatics skill check (DEX) and take a large leap (15ft) toward a chosen enemy without affecting your movement speed on a successful roll, where the DC is determined by the Dungeon Master. As a result you add 1d8 Slashing Damage onto any melee attack made in conjunction with this maneuver. 

At higher levels this damage increases by 1d8 at levels; 5, 8, 11, 14, and 17.

Great Weapon Leap Image

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