You learn the Chill Touch cantrip, if not already known, and add your charisma modifier to the damage dealt.
You exude a cold atmosphere that slows down unfriendly creatures within 15 feet of you. Enemies making melee attacks on you must make Constitution saving throws with a DC of 15, or take an amount of frost damage equal to 1d4 + your spellcasting modifier. You must be conscious to give this effect, and anyone who's your friendly is unaffected by the cold. The spell's damage increases by 1d8 when you reach 5th level, and becomes an 10ft aura at 11th level, and 17th level (2d8).
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