"Yeah, I know you. You’re the harbinger of Death, The Bringer of grim tidings. Your touch is pain and the mark you leave behind, that "Dark Star" or "Black Sun", it burns like acid and festers, poisoning the blood and killing slowly with incurable decay. And what a hellish stench; burning flesh and slaughterhouse rot... Yeah, I've seen your work before. Please excuse me all, I seem to have lost my appetite."
~ Esther Farrowlight, Splinterbone Inn
Your touch is pain, suffering, and lingering death, harming whoever you come in contact with. The deadly force within you is ever present beyond controlling. Any who touches your bare skin is afflicted. You can and have delivered death to your enemies and to your friends with nothing more than your touch.
Death Touch. You can focus your deadly touch against your foes. As an action, make one unarmed strike. On a hit, the target takes an additional 1d10 necrotic damage and 1d10 psychic damage. This damage increases by 2d10 when you reach character level 5th (4d10), 11th (6d10), 17th (8d10), and 20th.
Withering Contact. When you start your turn grappling a creature or being grappled by it, the creature takes 1d10 necrotic damage for every 1 second of contact. Have the player who is doing the grappling roll a d6 to determine between 1 and 6d10 Necrotic damage.
Inescapable Death. When you hit a target with an attack roll dealing Necrotic damage, you ignore the target’s resistance to that damage altogether and those with immunity to it receive half the damage taken. The mark left behind festers with an acidic rot that rapidly spreads from the point of contact. Due to the divine nature of the rot, only a Greater Restoration cast at 9th level or equally powerful spell such as Wish or Divine Intervention. If afflicted and no such help is available, you can and most likely will watch in hell-inspired agony as your body slowly dissolves 6 seconds at a time. You acquire the poisoned condition and suffer 1d10 Necrotic damage and 1d10 Psychic damage from the pain, per round until the victim is cured or dead. You may roll a straight Constitution check to see if you only suffer half damage per round for a slower more RP-friendly and suspensefully dramatic death.
Just like the initial Death Touch, the damage dice increase by 2d10 at the corresponding levels.
Comments