Neck/Head: On a hit the creature must make a Constitution Saving Throw or be unable to bend until the end of their turn.
Arm: On a hit, the creature must make a Strength Saving Throw or a fail, the creature has a -2 AC until the start of their turn.
Chest: On a hit, the creature suffers disadvantage on their next saving throw.
Leg: On a hit, the creature must make a Strength Saving Throw or fall prone.
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