Required: Warforged or construct
A quick repair job that gives one hit die worth of healing (I.e. a barbarian gets a d12 worth of healing and a paladin or an iron golem gets a d10), but does not expend one of your hit die to do so. this can be used to heal others with the use of a medicine plus intelligence check. to use this ability you must have a quantity (I.e. a breastplate of a fallen enemy or a chunk of Darkwood from a large tree) of whatever the main component to the construct or Warforged is or something similar, but stronger such as iron can be swapped for bronze and steel for iron, but not inversed. This feature may be used a number of times equal to your con modifier (minimum 1) per long rest or to another construct which will count against limit for uses of this feat (minimum 1) not the users
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