
After meeting with one of the Knights of the Aquiline Cross, you have pledged yourself to heal all those in need, friend or foe. For this sacrifice, you are blessed with greater healing power.
As a bonus action you release an emanation of healing energy in a 10-foot-radius sphere. Every living creature in the area regains a number of hit points equal to your proficiency bonus. You may use this benefit a number of times equal to the spellcasting ability modifier you would use to cast healing spells (usually Wisdom or Charisma, minimum 1 use). You recover any expended uses after finishing a long rest.
You may not refuse to heal any injured living creature who asks you for healing, though you are not obligated to provide more than 1 point of healing, and you are not required to heal enemies unless they surrender and you are reasonably sure they cannot betray you. You may not strike down an unconscious living creature, nor may you target damage against a dying foe. If you violate this oath, you lose the benefit of this feat until the next dawn. Repeated or flagrant transgressions can result in permanent loss of this benefit until you perform atonement.
Note: Developed from War of the Burning Sky Campaign

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