You possess the luminous power of the Solei Palancis, the elite fighting force of the Shahalesti army. If you wield a weapon affected by the light cantrip or a magical weapon that sheds light, you can use a bonus action to intensify that light, increasing it to a 60-foot-radius sphere of bright light. The sphere sheds dim light for another 60 feet. This effect lasts for 10 minutes. You may not intensify the light on a weapon again until you finish a short or long rest.
Whenever you strike a critical hit with a weapon that is emitting intensified light, the creature struck must make a Constitution saving throw against your spellcasting DC or be blinded until the end of your next turn.
You cannot be blinded by bright light. While in an area that is brightly illuminated, you have advantage on saves against fear and have resistance to necrotic damage.
Note: Developed from War of the Burning Sky Campaign
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