You enter a fugue state, the player makes a dc16 wisdom saving throw; on a fail the player deals 1D8 extra weapon damage but targets a random creature on its turn, on a success the target deals 1D8 extra damage and chooses its own attack targets.
You enter a fugue state, the player makes a dc16 wisdom saving throw; on a fail the player deals 1D8 extra weapon damage but targets a random creature on its turn, on a success the target deals 1D8 extra damage and chooses its own attack targets.
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