While not as flashy as your comrades, you’ve got a trick or seven up your sleeve for any situation.
- Gain access to the Improvise table.
- When checking bodies for valuables, you additionally pilfer 1d4 gold worth of loot others overlook per body.
(Roll 1d4, then multiply that number by the number of total bodies you check.) - Gain Proficiency in one skill of your choice.
Improvise: Once per short rest as an Bonus Action you can attempt to exploit a fight to your advantage.
Roll a D12 on the Improvise table, you may choose for that effect to occur.
At level 7, roll at advantage and choose which outcome you would prefer. If you roll doubles, you may choose any effect from the table.
At level 15, you may instead freely pick any effect.
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1 - Fatal Flaw |
You observe a fatal flaw in an enemy’s defense; |
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2 - Lull |
You observe a lull in the combat, and capitalize on it with your allies. |
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3 - Distracted |
An enemy seems overwhelmed. |
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4 - Shoddy Equipment |
You notice the equipment of the closest enemy is in a horrendous condition. |
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5 - Valuable Lesson |
There was much to be learned from this fight. |
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6 - Vantage Point |
There’s a useful nook hidden away in a corner of the battlefield that may be useful. |
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7 - Incite |
If there are nearby civilians or bystanders, you can incite them to aid you if they are not hostile towards you. |
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8 - Coward |
You notice an enemy quaking in the midst of battle. |
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9 - Demoralizer |
One of these enemies is not like the others. |
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10 - Invaluable Lesson |
This fight was incredibly thought provoking. |
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11 - Clarity |
In a moment of clarity, you understand how to counter an aspect of your enemy. You may seal an enemy’s ability as if you succeeded a Clash against them. |
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12 -Avarice |
If you succeed this combat, you and your allies will each pilfer an additional 1d100 gold. |
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Birthrights and Attunements are an expanded Feats list that may be made available by your DM. Birthrights are powerful boons your character has had since birth, whereas attunements are earned at set level thresholds just like Feats.
Birthrights are game-changingly powerful, so balance your encounters accordingly.
Attunements are similar in power to Feats, but are more geared towards unlocking specific niche playstyles, and are less game-breaking for a vanilla setting.
Gain one Birthright from Character Creation, and an Attunement at levels 5, 10, 15, and 20.
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