Many many moons ago, a priestess of Asteri was travelling alone at night, transporting a message to her high temple in Violengrad. She was ambushed by a large group of bandits known as “The Lycans”. They violently beat her to the brink of death, and with her dying breath, she whispered a desperate prayer to her goddess. Asteri took pity on her and sent down a baneful curse to The Lycans, making their outsides match their horrible insides, so that they could not hide who they were beneath the light of the moon, becoming monstrous half-beast people. Over the years, their curse spread its way around, and the more it became diluted, the easier it became to resist, many lycanthropes being able to fully control their beastly forms. The further diluted the lycanthrope blood is, the less monstrous they become, only the original few Lycans and their direct descendants stay as what are known as Loup-Garous, the most potent of lycanthropes, more common are basic werewolves/rats/ravens/etc, and with very diluted blood, shifters who are barely transformed.
Lycanthropes have to either struggle against the curse that plagues them or embrace their new monstrous nature. The former tend to try to keep a low profile, and often have others chain them up during full moons. With great amounts of training, some good werewolves are able to retain an amount of control while transformed although this is rare, as it requires a massive amount of willpower. Lycanthropes that embrace their curse instead of fighting it often join "packs" of other lycanthropes who hunt together on full moons, and also gain the ability to transform into dire wolves in addition to their hybrid form.
Actions:
Lycanthropic Transformation: As an action, you can transform into a hybrid form for 1 hour, or until you fall unconscious. While transformed, you gain resistance to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, as well as natural claw and bite attacks. Unless you are evil, upon transforming, you immediately make a dc 18 wisdom saving throw or you lose control of yourself and the dm gains control of your character until your transformation ends.
Keen sense of hearing and smell: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
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